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7 #define STRIKER_MAX_WIDTH 30 // This has to be even
8 #define STRIKER_MAX_ANGLE 64 // 360 deg = 512
10 #define DEFAULT_DIFFICULTY 40
11 #define UART_MAX_SPEED 20 // If it gets below this value, we will only draw it every second time or if it hits an object, this is because the UART can not send the characters fast enough
12 #define MAX_DIFFICULTY 10 // If speed gets under this value the UART can no longer keep up
13 #define BALL_WIDTH 4 // The modulus of this number should be even
16 #define BRICK_TABLE_WIDTH 14
17 #define BRICK_TABLE_HEIGHT 20
27 unsigned char x,
y, width;
41 void initReflexBall(
unsigned char newX1,
unsigned char newY1,
unsigned char newX2,
unsigned char newY2,
char style);
62 void setBallPos(
unsigned char x,
unsigned char y);
66 void initStriker(
unsigned char x,
unsigned y,
unsigned char width);